Where I Stand — February 2026
Rua is now in full production.
The focus is on building a long-term character and interaction
platform that can support the entire game.
Current priorities:
• Custom character controller
• Camera grounding and weight
• Climbing and traversal systems
• Interaction animation pipeline
• Modular gameplay architecture
• World layout and scale testing
• Lighting identity
• Audio atmosphere
The goal is to make the core feel right before expanding content.